Chapter
One
What
is the Pathfinder Project?
I have
spent my life stringing and unstringing my instrument while the
song I came to sing remains unsung. Tagore (1861-1941)
Most people have
something in life they dream of accomplishing. Interestingly, some
people realize their dreams, while others seem to spend their days “stringing
and unstringing their instruments.” Why do some people realize
their dreams and others do not? Why is it that some, maybe most people,
never even try to accomplish their dreams? Is it that those who accomplish
their goals believe that they will succeed if they try hard enough?
Is it the belief that they have the skills and resources necessary
to accomplish their dream? Is it because there is someone along the
way who inspires them or encourages them to take the first step?
The Pathfinder Project is a program that is designed to help students not only
identify goals that are intensely important to them, but to provide them with
the skills necessary to accomplish those goals and to function successfully
in life. Since students learn these skills in the context of something that
is enormously important to them, they come to realize that if they are deeply
committed and willing to act on their dreams, they can accomplish great things.
One question commonly asked about the Pathfinder Project is how did it receive
its name? Why is it called Pathfinder? To answer this question, let’s
consider what a pathfinder is. According to the dictionary, a pathfinder is “a
person who makes a path, way or route through a previously unexplored or un-traveled
wilderness.” When pursuing a deeply held desire to accomplish something,
we forge new insights, new paths into who we are as human beings, the nature
of the world around us and its meaning to us. Students who engage in the activities
provided in this program are truly pathfinders in terms of their own lives – hence
the name, the Pathfinder Project.
The subtitle to the Pathfinder Project is “Exploring the Power of One.” As
students learn about the great accomplishments other ordinary people have made
and their own potential for greatness, they confront one of the most profound
awareness’s an individual can have – namely that one committed
human being can effect extraordinary change for better or for worse.
The Principles on Which the Pathfinder Project Is Founded
The Pathfinder Project
is founded on four general principles:
1. Everyone has deeply held desires to accomplish something that is highly meaningful
to them and deeply personal.
2. When engaged in the pursuit of these accomplishments, individuals bring to
bear energy and abilities that are otherwise difficult if not impossible to access.
3. When engaged in the pursuit of these accomplishments, individuals frequently
find out a great deal about themselves.
4. Commonly these deeply held desires are awakened by an inspirational event.
Although there
is a strong theory and research base for these principles (see Seligman,
1991; Harter, 1999; Bandura, 1997; Csikszentmihalyi, 1990; Covington,
1992), all four also have an intuitive ring of truth to them because
most of us have experienced the principles operating in our own lives.
We have all been inspired by the actions of others. It might have been through
a movie we saw, or a story we read or heard. Or it might have been through
an incident we actually observed. This inspirational event, the specifics of
which might not have even been related to the details of our lives, reminded
us of something we wanted to accomplish. The inspirational event might also
have given us the courage to try something we have always wanted to do but
were hesitant to begin.
Standing on this moment of inspiration, we began to move into action, maybe
for the first time in our lives. We set goals and started working toward them.
As we worked on our goals we discovered a level of energy that we might have
never had before. We even discovered skills and abilities we didn’t know
we had. We approached problems differently. We approached decisions differently.
We became aware of aspects of our personality that were new to us. Perhaps
most importantly, while working on our goals we experienced a level of satisfaction
and fulfillment we had not experienced previously.
As common and widely understood as this dynamic is, it is not systematically
used in K-12, education as a basic structure within which students might develop
skills and abilities that would otherwise lay dormant, not to mention engage
them in the pursuit of goals that provide deep personal satisfaction. The
purpose of the Pathfinder Project is to bring this power and potential to K–12
education.
The Structure
of the Pathfinder Project
The Pathfinder
Project consists of:
• A set of inspirational stories and quotes.
• A framework for a personal project.
• Activities for learning essential life skills.
These elements are depicted in more detail in Figure 1.1.
I. Inspirational
Stories and Quotes
Stories are a staple of the Pathfinder Project, as they provide guidance and
inspiration to spur students on to set and accomplish personal goals. A set
of stories about different individuals who have accomplished unusual, and in
some cases, extraordinary things are provided in Chapter 8 of this manual.
These stories are about real people, some of whom have come from backgrounds
similar or even identical to the students who will read their stories.
One of the purposes of presenting inspirational stories to students is to help
them realize that people who have accomplished extraordinary things in their
lives have followed a similar pattern of behavior. Students are presented with
this pattern in the context of the first story they read. As students read
additional stories, they are asked to identify how the people in these stories
followed that same general pattern. This general pattern then provides the
framework for students to follow as they set and pursue their own personal
goals.
The inspirational stories also provide a convenient venue for teaching and
reinforcing comprehension skills. These comprehension skills are taught, modeled,
and reinforced. After reading a story, students are asked basic literal comprehension
questions that not only help them better understand the basic message of the
story, but provide them with practice in comprehension skills that can be used
when they are reading other information. As most teachers know, these are the
very skills necessary to doing well on the reading portion of many state tests
and standardized tests.
In addition to questions that address important literal comprehension skills,
questions are asked that require students to make inferences, since the answers
are not explicit in the stories students read. When answering these inferential
comprehension questions, students are asked to explain and justify the assumptions
they are making that lead to their conclusions.
Self-analysis questions are the third type of questions students are asked
within the context of each story. Here students are asked to place themselves
in the same position experienced by the person in the story and to describe
and explain how they might have behaved.
In addition to the inspirational stories, the Pathfinder Project also provides
a series of inspirational quotes that can be used to motivate students. These
are found in Chapter 9. There are over 1,000 quotations that can be used on
a daily basis to help remind students of the importance of pursuing their passions
and the necessary actions they must take to do so.
II. The Personal Project
The centerpiece of the Pathfinder Project is the personal project. Here students
identify and gather information about something they might want to do in the
future. The critical feature of the personal project is that students are intensely
interested or, ideally, passionate about pursuing and achieving a particular
goal. The purpose of the personal project is to help students:
• Identify a personally relevant goal they would like to achieve.
• Learn a process they might follow to achieve such a goal.
• Develop the knowledge and skills necessary to help them achieve this
goal and successfully function in life.
The personal project is divided into seven phases that closely align with the
general pattern underlying the inspirational stories. Each phase is facilitated
by specific classroom activities guided by the teacher. These phases are described
in detail in Chapter 3 of this manual and are briefly summarized below:
Phase One: Identifying a Personal Goal
This phase of the project provides students with opportunities to think about
their future without the constraints of their limiting beliefs about themselves
and what they can accomplish. From this perspective, students identify a future
goal that they would like to pursue.
Phase Two: Eliciting Support
In this phase, students explore the importance of establishing support; how
heroes, role models, and mentors can be used as support; and the importance
of eliciting appropriate support. Although students begin to elicit support
for their project during this phase, they continue to examine the nature of
support throughout the entire project.
Phase Three: Gathering Information about Your
Goal
Once students have begun to establish a circle of support, they gather information
on the topic they have selected. They also construct a description of themselves
in the future at a time then they have accomplished their goal. This “future
possible self” description serves as a concrete target and inspiration
for each students.
Phase Four: Discerning Discrepancies between
Your Current and Future Self
Armed with the description of their “future possible self,” students
identify the differences or “discrepancies” between where they
are now and where they want to be. This phase of the project provides a concrete
list of tasks and milestones that must be addressed if students are to realize
their goals.
Phase Five: Creating a Plan
Based on their look into the future through the description of their future
possible self and their discrepancy analysis, students create a detailed plan.
This involves planning backwards. As the name implies, this is accomplished
by picking a date in the future at which time students will have accomplished
the goal they have established and then planning the events that will have
to occur for them to reach that goal. Stated differently, they make a timeline
of future activities and events working back from their look into the future.
Phase Six: Moving into Action
Up to this point in their projects students have been gathering a great deal
of information and speculating about actions they will take in the future.
Now, it is time for them to put their thoughts and words into action. While
students at the middle school and high school levels might not be able to take
major steps toward their goals, they still can take at least a “small
step or two.” In this phase of the project, students do just that.
Phase Seven: Evaluating the Effectiveness of
Your Actions
The final phase of the personal project requires students to examine the effectiveness
of their efforts relative to the personal project. This includes an examination
of the progress they have made toward their goal, an examination of lessons
learned, and an evaluation of their level of proficiency in selected skills.
III. Activities for Learning Essential Skills
As students are engaged in reading the inspirational stories, they are taught
literal comprehension skills, inferential comprehension skills, and self-analysis
skills. As they work on their personal projects other skills can be taught
and reinforced. These include:
1. Information gathering and synthesizing skills
2. Problem solving skills
3. Decision making skills
4. Imagery and memory skills
5. Critical thinking and reasoning skills
6. Skills of self-control and self-regulation
These skill areas are described in depth in Chapter 4 of this manual. Virtually
all of these skills are important not just to success in school but success
in life.
The first skill area – information gathering and synthesizing skills – can
be directly addressed as students gather information about various aspects
of their projects. That is, as they gather information about the goal they
have selected, they are taught about various information sources, ways to gather
information, how to take notes and record information, and how to synthesize
that information.
The other five areas are addressed via the use of specific instructional activities
that the teacher intersperses throughout the program. These instructional activities
can be organized in a variety of ways and used to change the pace and focus
of instruction.
Relative to problem solving, students are provided with a general problem-solving
strategy that can be applied to real life problems. When students understand
this general problem-solving process, they are asked to apply it to problems
in their lives. Additionally, throughout the Pathfinder Project students are
presented with engaging academic problems along with a process for addressing
these problems. These academic problems are used as “sponge activities” — activities
that “soak-up” dead time when students are finding it difficult
to concentrate.
Decision making skills are approached in a manner similar to real life problem-solving
skills. Students are presented with a generic strategy and then provided practice
with real life decisions.
The imagery and memory skills that are presented to students have a variety
of applications. Imagery, in and of itself, can be used to help students clarify
their goals, think through the implications of their actions, test out possible
courses of action and the like. The memory skills (which are based on imagery
techniques) can be used by students to improve their ability to remember important
information in both academic and non-academic situations. Additionally, developing
expertise in memory strategies provides students with a keen awareness of the
power of the human mind.
The critical thinking and reasoning skills presented to students provide them
with tools for analyzing the logic of their own conclusions and those of others.
They also provide students with a grounding in the many types of informal fallacies
they hear and read. In this day and age of geometrically expanding access to
information from the Internet and from television, critical thinking and reasoning
skills might very well be the foundation skills of a democratic society.
The final skill area addressed in the Pathfinder Project involves self-control
and self-regulation skills. They are presented to students under the title
of “the inner game of success.” Here students are taught that their
thinking and the manner in which they control their thinking has a great deal
to do not only with their success in life, but their experience of life. The
self-control and self-regulation skills taught to students include: the importance
of inner dialogue, the nature and importance of optimistic thinking, and the
importance of self-management.
How the
Pathfinder Project Might be Used
The Pathfinder
Project can be used in a variety of venues that include:
• A unit or course that lasts a few weeks
• A unit or course that lasts a quarter or a semester
• A language arts course that focuses on writing
• As an after school program
• As a home study course that parents and children might engage in together
Each of these venues is described in more detail in Chapter 6.
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Materials
The materials used
in the Pathfinder Project include:
1. This teacher’s manual which describes how to use the program and provides
all necessary instructional materials.
2. A student notebook which contains all the materials and activities students
will use throughout their personal projects.
The student notebook is described in Chapter 7 of this manual.
How This
Manual Is Organized
This manual includes
ten more chapters. Chapter 2 describes how the inspirational stories
and quotes might be used. It also explains how to teach and reinforce
comprehension skills when using the stories. Chapter 3 describes
the personal project in depth. Chapter 4 describes the essential
life skills that can be developed throughout the Pathfinder Project.
Chapter 5 describes how evaluation and grading of students might
be addressed within the context of the Pathfinder Project. Chapter
6 describes the various ways the Pathfinder Project can be used.
Chapter 7 describes the student notebook. Chapter 8 contains the
inspirational stories along with their associated comprehension questions.
Chapter 9 contains some 900 quotations and a description of how they
might be used. Chapter 10 contains reproducible exercises and activities
for a variety of aspects of the Pathfinder Project. Chapter 11 contains
Blackline Masters for various aspects of the Pathfinder Project.
In short, this manual is a comprehensive resource for the implementation
of the Pathfinder Project. XXXXXXXXXXXXback
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References
Bandura, A. (1997). Self-efficacy: The exercise of control. New York: W.H.
Freeman.
Covington, M. V.
(1992). Making the grade: A self-worth perspective on motivation
and school reform. New York: Cambridge University Press.
Csikszentmihalyi,
M. (1990). Flow: The psychology of optimal experience. New York:
Harper & Row.
Harter, S. (1999). The
construction of self: A developmental perspective. New York: The
Guilford Press.
Macrorie, K. (1988). The
I-search paper. Portsmouth, NH: Boynton/Cook.
Seligman,
M.E.P. (1991). Learned optimism. New York: Knopf. |
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